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Fighting on Steam: success rate & trends

Fighting is a standout opportunity for Steam developers: 14.9% of releases reach a meaningful audience (about 2.5× the 6.0% Steam-wide average), across 101 games tracked since 2024.

14.9%
Success rate
101
Releases tracked
15
Reached an audience
2.5×
vs Steam avg (6.0%)

Fighting success rate by year

Steam avg 6.0%18.4%16.3%5.0%*202420252026** 2026 in progress — partial year, still maturing
YearReleasesReached audienceSuccess rate
202438718.4%
202543716.3%
2026 · in progress2015.0%

2026 is still in progress — it covers only part of the year, and recent releases haven't had time to reach the review threshold yet, so its release count and success rate both read artificially low. Across complete years (2024–2025) the settled rate is 17.3%.

What the data says

Out of every 100 Fighting games released on Steam, roughly 15 break out to a meaningful audience — compared with about 6 in 100 across Steam as a whole. Fighting ranks #284 of 466 tags by release volume, which makes it relatively underserved. Across complete years (2024–2025), Fighting's success rate settles at 17.3% — the in-progress 2026 reads lower only because its games are still new.

Unlike "top sellers" lists that only count winners, this is an honest base rate — every tracked Fighting release is in the denominator, including the many that never found an audience. That's the number that actually tells you your odds going in.

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Fighting on Steam — FAQ

What percentage of Fighting games succeed on Steam?
About 14.9% of Fighting releases reach a meaningful audience — about 2.5× the 6.0% Steam-wide average — measured across 101 games released between 2024 and 2026.
Is Fighting saturated on Steam?
Fighting is relatively underserved, with 101 releases tracked (rank #284 by volume). With a success rate well above average, demand is still outpacing the crowd.
How many Fighting games release on Steam each year?
In 2025 (the last complete year) about 43 Fighting games released on Steam; 2026 is still in progress.
Is Fighting a good genre to release on Steam?
By the numbers, Fighting looks like a standout opportunity — a 14.9% base-rate success vs 6.0% Steam-wide. Pair that with your scope, budget and marketing plan before committing.

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