Martial Arts is a standout opportunity for Steam developers: 13.0% of releases reach a meaningful audience (about 2.2× the 6.0% Steam-wide average), across 154 games tracked since 2024.
| Year | Releases | Reached audience | Success rate |
|---|---|---|---|
| 2024 | 55 | 4 | 7.3% |
| 2025 | 60 | 10 | 16.7% |
| 2026 · in progress | 39 | 6 | 15.4% |
2026 is still in progress — it covers only part of the year, and recent releases haven't had time to reach the review threshold yet, so its release count and success rate both read artificially low. Across complete years (2024–2025) the settled rate is 12.2%.
Out of every 100 Martial Arts games released on Steam, roughly 13 break out to a meaningful audience — compared with about 6 in 100 across Steam as a whole. Martial Arts ranks #252 of 466 tags by release volume, which makes it relatively underserved. Across complete years (2024–2025), Martial Arts's success rate settles at 12.2% — the in-progress 2026 reads lower only because its games are still new.
Unlike "top sellers" lists that only count winners, this is an honest base rate — every tracked Martial Arts release is in the denominator, including the many that never found an audience. That's the number that actually tells you your odds going in.
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